The use/rent/return pattern is simpler and the concept of theft is reduced to that of additional rents - as is often the case in say video rental. The is and uses the in its ordinary mode of use. Some portion of rent is paid up front or as part of the cost of marketing or insurance or under written by society as a whole. All goals are achieved by satisficing the user's need, maximizing rental opportunity, minimizing returns. Shareware for instance follows this very pattern:
As this model moves to generic physical things, use of , s and should be sufficient to deal with any problems arising from having the use precede the rent. However, URR assumes that the rented item/service/facility is so generic as to be easily provided to any user - the abundance assumption. Efforts to are enabled as follows: does not , reflects the actual use, not affordable, use, and is minimized: everyone does not need their devices.
integrates with the URR pattern as follows: 1. - increase by making more usable goods available where they are likely to be used by those that are willing, able, and likely to pay - see 2. - reduce inventory by moving goods to where they will be used more - effectively treating every location like a warehouse - see . 3. - reduce operating expense by replacing with up-front labour s to repair or replace inputs that would otherwise cost in cash - see
The associated with each grows maximally since everything is used to the maximum degree, assuming it can be monitored and observed. As users give up until they pay rent, this is a reasonable tradeoff indeed if is possible.